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Lance rituelle dorée

icon-wp_physicalAttack.png
73 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
77
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 3.0
icon-durabilitiy.png
50
    60 
Prérequis & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E D - B
10 10 18 14
weapon_type-icon.jpg Spears damage_type-icon.jpg Thrust
skill-icon.jpg Steady Chant icon_fp_cost.png 9 (-/-)

La Lance rituelle dorée est une arme dans Dark Souls III.


A ritual spear presented to Darkmoon Knights before Sulyvahn claimed the title of Pontiff.

Can also be used as a staff. Sorceries cast using this weapon channel the wielder's faith.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. 

Notes

  • Cannot be Infused or Buffed. 
  • Reinforced with Twinkling Titanite.
  • Doubles as a Catalyst that scales with Faith.
  • Has the shortest range out of all the Spears and Pikes.
  • Wielded by Aldrich, Devourer of Gods.
  • At 60 FTH it has a spellbuff of 220.

Localisation

Moveset

  • ??
  • ??

 

 

Golden Ritual Spear Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 73 77 - - - E D - B - - - 40.0 30.0 20.0 20.0 25.0
Regular +1 81 85 - - - E D - A - - - 40.0 30.0 20.0 20.0 25.0
Regular +2 87 91 - - - E D - A - - - 40.0 30.0 20.0 20.0 25.0
Regular +3 102 107 - - - E D - A - - - 40.0 30.0 20.0 20.0 25.0
Regular +4 115 120 - - - E D - A - - - 40.0 30.0 20.0 20.0 25.0
Regular +5 128 134 - - - D C - A - - - 40.0 30.0 20.0 20.0 25.0

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




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