Help
Help

Lance enflammée de Gargouille

icon-wp_physicalAttack.png
103 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
30.0
icon-firebonus.png
90
fire_defense-shield-icon.jpg
25.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 30.0
icon_weight.png 9.5
icon-durabilitiy.png
70
Prérequis & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E D E E
15 18 9 9
weapon_type-icon.jpg Spears damage_type-icon.jpg Thrust
skill-icon.jpg Kindled Charge icon_fp_cost.png 13 (-/15)

La Lance enflammée de Gargouille est une arme dans Dark Souls III.


Stone torch spear wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack. 

Skill: Kindled Charge
Hold spear at waist and charge at foe, using the momentum to transition to a fiery strong attack. 

Notes

  • Cannot be Infused or Buffed. 
  • Reinforced with Titanite.
  • Fire damage scales with INT/FTH independent of physical damage making this a potentially useful weapon for hybrid pyromancers with the correct stat allocation.
  • Weapon Art stuns human targets in a similar manner to the Ringed Knight Paired Greatsword's Weapon Art.

Localisation

Moveset

 

 

Gargoyle Flame Spear Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 103 - 90 - - E D E E - - - 50 30 25 25 30
+1 113 - 99 - - D D D D - - - 50 30 25 25 30
+2 123 - 108 - - D D D D - - - 50 30 25 25 30
+3 133 - 116 - - D D D D - - - 50 30 25 25 30
+4 144 - 126 - - D D D D - - - 50 30 25 25 30
+5 154 - 135 - - D D D D - - - 50 30 25 25 30
+6 164 - 144 - - D D D D - - - 50 30 25 25 30
+7 175 - 153 - - D D D D - - - 50 30 25 25 30
+8 185 - 162 - - D D D D - - - 50 30 25 25 30
+9 195 - 171 - - D D D D - - - 50 30 25 25 30
+10 206 - 180 - - D D D D - - - 50 30 25 25 30

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more