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Lance d'arrêt de Tueur de Dragons

icon-wp_physicalAttack.png
128 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30
icon-lightningbonus.png
34 lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
-
icon_weight.png
35
critical.png
100 icon-wp_stability.png 25
icon_weight.png 14.5
icon-durabilitiy.png
100
Prérequis & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D C - D
16 22 0 18
weapon_type-icon.jpg Spear damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Falling Bolt icon_fp_cost.png 20 (-/-)

La Lance d'arrêt de Tueur de Dragons est une arme dans Dark Souls III.


A dragon hunting weapon from the age of the gods. The earliest form of the cross spear, serving as both a sword and a spear.

Its owner was the Nameless King, a deific hunter of dragons. The swordspear is imbued with lightning, of which he was the heir.

Skill: Falling Bolt

Hold swordspear high in the air to summon fierce lightning that descends upon distant foes. 

Notes

Localisation

Moveset

 

 

Dragonslayer Swordspear Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 128 - - 34 - D

D

- D - - - 55 35 30 30 35
Regular +1 149 - - 39 - D C - D - - - 55 35 30 30 35
Regular +2 170 - - 45 - D C - D - - - 55 35 30 30 35
Regular +3 191 - - 50 - D C - D - - - 55 35 30 30 35
Regular +4 212 - - 56 - D C - C - - - 55 35 30 30 35
Regular +5 234 - - 62 - D C - C - - - 55 35 30 30 35

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




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