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Arstor's Spear

Lance d'Arstor

icon-wp_physicalAttack.png
118 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 6.5
icon-durabilitiy.png
90
Aux  33    
Prérequis & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D C - -
11 19 0 0
weapon_type-icon.jpg Spear damage_type-icon.jpg Thrust
skill-icon.jpg Shield Splitter icon_fp_cost.png 16

La Lance d'Arstor est une arme dans Dark Souls III.


One of the curses that festered within the belly of the Greatwood, and a terrible weapon favored by Earl Arstor the Impaler.

The spear is enwreathed in rotten, heavily poisonous meat. Defeating foes restores HP.

Skill: Shield Splitter
Take a large step forward and make a single focused thrust to puncture enemy shields and inflict damage.



Notes

  • Cannot be Infused or Buffed. 
  • Reinforced with Titanite Scales.
  • While equiped Arstor's Spear will cause the wielder to receiver 30HP whenever an enemy dies. This happens regardless of whether or not the player is present for the killing. 
  • Stacks additively with Ring of the Evil Eye allowing for upwards of 60HP per kill - effective against large groups of weaker enemies including Deacons of the Deep.
  • Most likely belonged to Sir Arstor of Carim, mentioned in Dark Souls 1's Bloodbite Ring, Cursebite Ring, and Poisonbite Ring description. Is also credited for creating Purging Stones, and the Shotel.

Localisation

Moveset

  • ??

 

 

Arstor's Spear Upgrade Table

Requires ?? souls and ?? Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 118 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +1 138 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +2 157 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +3 177 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +4 196 - - - - D C - - 34 - - 40.0 25.0 20.0 20.0 25.0
Regular +5 216 - - - - D B - - 35 - - 40.0 25.0 20.0 20.0 25.0

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




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