Help
Help

Fer à marquer

icon-wp_physicalAttack.png
39 physical_defense-shield-icon.jpg 40.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
96
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 5.0
icon-durabilitiy.png
25
Prérequis & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
10 12 0 0
D D - -
weapon_type-icon.jpg Spear damage_type-icon.jpg Standard
skill-icon.jpg Charge icon_fp_cost.png 13 (-/9)

Le Fer à marquer est une arme dans Dark Souls III.


Branding iron used by the jailers prowling Irithyll Dungeon.

Press its searing tip against foes to inflict fire damage, and temporarily block Estus healing.

Skill: Charge
Hold iron at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Notes

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Increases the opponent's equip load and decreases Estus healing back to its base level.
  • The description states that the weapon blocks Estus healing, however, this is false. It will only decrease the Estus' healing level back down to its base level instead of disabling it.
  • The effect applied by the weapon lasts 15 seconds. This does not seem to be affected by the Lingering Dragoncrest Ring.

Localisation

Moveset

 

 

Soldering Iron Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
  
Regular 39 - 96 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+1 42 - 105 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+2 46 - 115 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 20
+3 50 - 124 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 21
+4 54 - 134 - - D D - - - - - 40.0 25.0 20.0 20.0 25.0 21
+5 58 - 144 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+6 62 - 153 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+7 66 - 163 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 22
+8 70 - 172 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 23
+9 74 - 182 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 23
+10 78 - 192 - - D C - - - - - 40.0 25.0 20.0 20.0 25.0 24

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more