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Des murs illusoires sont cachés dans Dark Souls III. Pour les révéler, il est nécessaire de les attaquer ou de rouler dedans. Seul l'hôte du monde peut le faire : les spectres, qu'ils soient blancs, rouges ou violets, ne peuvent pas interragir avec ces murs.

Liste des Murs illusoires

Locatlisaion Feu de camp Description

Sanctuaire de Lige-feu

Sanctuaire de Lige-feu Depuis le Feu de camp, montez les escaliers de droite, menant à l'étage. Prenez la direction de la Tour : la clef est vendu par la Servante du Sanctuaire. Montez les escaliers, puis, depuis le pont, laissez-vous tomber sur la droite sur le toit du Sanctuaire. Laissez-vous ensuite tomber au niveau inférieur et entrez pour trouver Snuggly. Marchez sur les poutres, et avancez ainsi jusqu'au fond de la salle. Là, un mur peut être frappé pour révéler un passage dérobé. Avancez et laissez vous tomber pour atterir dans une salle avec un coffre contenant l'anneau convoiteux du Serpent argenté.

Bastion de Farron

Vieux Loup de Farron

Depuis le Feu, resortir du bâtiment et prendre à gauche. Montez les escaliers et attaquez le mur de gauche, qui est une arche pleine, près de l'endroit où se trouve un lézard cristallin. Derrière ce mur se trouve les Cendres de rêveur.

Catacombes de Carthus

Catacombes de Carthus

From the bonfire head down the same path as the boulder, then take a left in the room with the rats. Between the candle-lit staircase and the exit at the end of the room is an illusory wall with another staircase that also leads to the same area as the staircase next to it.

Catacombes de Carthus

Abyss Watchers (farron keep bonfire)

From the bonfire head into the Catacombs, pass the bridge into the next room, go upstairs where the archer is and find a ladder up here that goes all the way down a long drop.  Follow this area until you come into a room with a red eye skeleton/assasin type enemy.  There is a filled archway/illusory wall in this room, it leads to pyromancy tome.  If you are having trouble locating the wall in this room, look for a broken wall that shows a skeleton archer standing on top of a platform, start hitting the left side (your right) of this wall.

Lac incandescent

Old King's Antechamber

In the same room with the Bonfire. It is the only wall not covered in roots. Unveiling the illusion will give you access to a rather long tunnel system which leads to the above area of the room where some big pyromancer demons and an Undead Bone Shard are below. This is an alternative way that gets you to the Estus Shard around here.

Lac incandescent

Old King's Antechamber

From the Bonfire, descend the stairs ahead, follow straight into a room with some dead demons and enemies. Continue further and in the next tunnel, and as soon as you hit a wall in front of you, unveil an illusion to the left. It provides area-exclusive access to a Black Knight with an axe equipped.

Lac incandescent

Old King's Antechamber

From the bottom area where some big pyromancer demons are, the is a tunnel system that eventually leads you to a small hole in the ground. Ignore that direction and go right instead. Rats are coming your way, and you will enter a room which one is somewhat grassy. Keep walking straight towards the wall, and unveil its illusion. This provides you access to the opposite side of a huge gap, and to Quelana Pyromancy Tome, in front of a since long dead giant spider. Plus an exclusive access to a lava pit of this area, which yields two Weapons, including a White Hair Talisman.

Lac incandescent

Old King's Antechamber

From the bonfire, head down stairs and into the hallway with the pyromancers. Head down the tunnel on the lower right with rats, and proceed until you find the giant rat guarding a nest of smaller rats. Strike the wall on the left to unveil the illusion, and access a safe wooden Treasure Chest that yields Large Titanite Shard (3x).

Lac incandescent

Old King's Antechamber

Behind the wooden Treasure Chest there at, that yields Large Titanite Shard (3x), is another illusion to be unveiled as well - cameo! Behind it, you can fall down to reach Izalith Staff, and an alternative way to access the lair of many cursing basilisks who dwell there at.

Irithyll de la Vallée Boréale

Church of Yorshka

From the bonfire, head back the way you came to it, down the stairs and around to the right. Either kill the Pontiff Knight patrol or wait for them to walk along. Follow the path down and up the stair ahead to a platform with a crystal lizard. The railing on the furthest right is an illusion, leading down some stairs and back toward the Central Irithyll fire. Drop down on the left and there will be an Evangelist that drops the spell Dorhy's Gnawing. Opening the nearby gate leads to just before the first set of Pontiff Knights in the zone.

Irithyll de la Vallée Boréale

Church of Yorshka

From the bonfire, head back the way you came to it, down the stairs to the main street and take a left turn. Follow the street until it ends, and to the right of the Lightning Gem treasure is a huge stone wall. Hit it to find the Magic Clutch Ring on a corpse behind it.

Irithyll de la Vallée Boréale

Church of Yorshka

From the bonfire, head out through the side exit, then take a left through the tunnel and the dark room beyond, until you arrive at an area next to the lake. Under the stairs you just descended are several arched alcoves. The rightmost alcove has an illusory wall at the back, which hides a small area with a Crystal Lizard who drops a Twinkling Titanite.

Irithyll de la Vallée Boréale

Pontiff Sulyvahn

From the bonfire, proceed straight through the door, left up the stairs and right through the valley of dead giants and into door at far end. Immediately on left is wall that can be struck to reveal a ladder. Descend the ladder, defeat the enemies to reach Archdeacon McDonnell and join the Aldritch Faithful.

Irithyll de la Vallée Boréale

 Anor Londo

When the spiral staircase is low, descend it and enter the original whereabouts of the Blade of the Darkmoon Covenant. Inside, unveil the illusory wall behind the Gwyn statue on the opposite side. Provides exclusive access to the expected hallway, which yields a valuable item at its end.
(If you do Anri of Astora's dark questline, this illusory wall will be revealed near the end of the quest.)

Château de Lothric

Château de Lothric

From the bonfire, go straight through the door leading to the Dragon Barracks bonfire, head left, right, then up the stairs. To your right there should be a door that leads to the base of a tower. There will be a Twin Axe wielding Winged Knight in there ready to drop down on you. After beating him, climb on up the ladder and on the wall near the entrance, to the left of the barrels, there's an illusionary wall.

Château de Lothric

Oceiros

From the bonfire, continue forward until you reach the room with the two chests. It is behind the second chest. This leads to the Untended Graves

Sépultures oubliées

Gundyr le Champion

Inside the unlit Sanctuaire de Lige-feu, there are two illusiory walls that lead to where Irina of Carim is suposed to be (one when you go from Cornyx's location, one from the bonfire's location). Here you can get the Eyes of a Firekeeper.

Grandes Archives

Grandes Archives

One level above the central walkway (where the Crystal Sage relocates to), in the area with two wax priests, several thralls, and a corpse in a corner holding a Titanite Scale.  To the right of this corpse is the illusory wall (indicated by metal gates on either side), which hides a Frost Knight (drops Outrider Knight Armor Set) as well as Soul Stream.

Monde peint d'Ariandel

   

Monde peint d'Ariandel